RMS-Loot
RedM script by RedMScripts

RMS-Loot

RMS-Loot is an immersive NPC looting system for RedM, rewarding players with configurable money and item drops when searching defeated enemies while supporting realistic loot tables, persistence and seamless integration with the RMS framework.

£4.99
RMS-Loot is a comprehensive NPC looting framework designed for immersive RedM roleplay servers. It transforms looting into a balanced gameplay mechanic by rewarding players with realistic cash and item drops after searching defeated or hogtied NPCs.

The system detects completed loot interactions using native RedM events, ensuring rewards are only granted after a successful search. Loot can consist of money, items or both, with independently configurable chances allowing server owners to fine-tune the economy to suit their gameplay style.

Money rewards use weighted payout tables, making small amounts of cash common while larger discoveries remain rare. Every payout is processed securely through the RMS economy, ensuring accurate balances and preventing duplication or exploitation.

Item rewards integrate directly with RMS-Inventory and RMS-Items, supporting configurable loot categories such as food, drink, consumables and ammunition. Loot tables can be populated automatically from existing database items, making it easy to expand available rewards without modifying the resource itself.

To prevent farming and abuse, RMS-Loot includes built-in cooldowns, server-side validation, duplicate loot protection, distance verification and multiple safeguards that ensure each NPC can only be looted once within the configured cooldown period.

Designed with performance in mind, the resource uses lightweight event detection, efficient caching and minimal network traffic while remaining fully synchronised across multiplayer sessions.

Main features include:

• Native RedM NPC loot detection
• Loot defeated and hogtied NPCs
• Configurable money and item drop chances
• Weighted cash reward tables
• Automatic item loot generation from RMS-Items categories
• Support for food, drink, consumables and ammunition loot
• Secure server-side reward validation
• Duplicate loot prevention and cooldown protection
• Persistent economy integration through RMS-Money
• Optimised multiplayer synchronisation and performance
• Configurable loot tables and reward balancing
• Full integration with RMS-Money, RMS-Inventory, RMS-Items, RMS-Notify and the wider RMS framework